Unreal Engine is a wonderful game engine with so many hidden features that the official document can’t cover it all. So I make this notion as a collection of my personal Unreal Engine learnings, notes and more from my experience
🔗 Enjoy and feel free to share
💬 Feel free to leave comments
This page is still heavily a work in progress
and doesn’t yet include everything I want to share. I'm working on organizing my knowledge into complete articles, but progress may be a bit slow because of limited time
This is where I apply the knowledge I've gained to create small demos
It’s also a space for sharing the tools I've developed during my work journey
This is where I share interesting knowledge I've gained from work
The "learn it the hard way" section features lessons I learned directly through project experiences
I’m Trung, a Technical Artist from VietNam 🇻🇳
I’ve worked in gaming industry for 4 years, most recently as a Technical Artist on Sipher Odyssey at AtherLabs 📨 My email: [email protected]