Unreal Engine is a wonderful game engine with so many hidden features that the official document can’t cover it all. So I make this notion as a collection of my personal Unreal Engine learnings, notes and more from my experience

🔗 Enjoy and feel free to share

💬 Feel free to leave comments

Before you read…

This page is still heavily a work in progress and doesn’t yet include everything I want to share. I'm working on organizing my knowledge into complete articles, but progress may be a bit slow because of limited time

Table of contents

Experimental Laboratory

This is where I apply the knowledge I've gained to create small demos

It’s also a space for sharing the tools I've developed during my work journey

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Technical Articles

This is where I share interesting knowledge I've gained from work

The "learn it the hard way" section features lessons I learned directly through project experiences

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About Me

I’m Trung, a Technical Artist from VietNam 🇻🇳

I’ve worked in gaming industry for 4 years, most recently as a Technical Artist on Sipher Odyssey at AtherLabs 📨 My email: [email protected]

🔗 My resume 🌐 LinkedIn